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MART 440 Video Game 3D Production Techniques

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Course Description

Video game art-specific production techniques, asset delivery, and workflow. Texture, bump, specular, and alpha maps to create the illusion of complexity in models. Focus on low polygon modeling techniques, tiling, photorealistic textures, and character animation loops. Basic Mel scripting, workflow and asset delivery methods to increase productivity and efficiency when generating game graphics.

Units: 1.5
Degree Credit
Grade Option (Letter Grade or Pass/No Pass)
  • Lecture hours/semester: 24-27
  • TBA hours/semester: 16-18
  • Homework hours/semester: 32-36
Prerequisites: None
Corequisites: None
Transfer Credit: CSU