Basic and advanced rigging techniques for 3D models using Autodesk Maya. Students
explore character rigging, vertex weighting, control setup, IK/FK switching, on-screen
control setup and advanced blend shape techniques. Also introduced will be MEL scripting,
creating and using expressions, creating channels and setting up functionality with
set driven keys.
Grade Option (Letter Grade or Pass/No Pass)
- Lecture hours/semester: 48-54
- TBA hours/semester: 32-36
- Homework hours/semester: 64-72
Prerequisites: MART 420 Prerequisite required in order to assure that students have a basic working
knowledge of 3D and the software tool being used in the course.