Course Description
Students use project management techniques to organize and communicate as game development
prototype teams. Methods explored include Ad hoc, Waterfall, and Agile techniques.
Units: 3
Degree Credit
Grade Option (Letter Grade or Pass/No Pass)
- Lecture hours/semester: 48-54
- TBA hours/semester: 32-36
- Homework hours/semester: 64-72
Prerequisites: None
Corequisites: None
Recommended: MART 445
Transfer Credit:
CSU