Course Description
Students use project management techniques to organize and communicate as game development
prototype teams. Methods explored include Ad hoc, Waterfall, and Agile techniques.
Units: 3
Degree Credit
Grade Option (Letter Grade or Pass/No Pass)
- Lecture hours/semester: 40-45
- Lab hours/semester: 24-27
- Homework hours/semester: 80-90
Prerequisites: MART 445
Corequisites: None
Recommended: MART 445
Transfer Credit:
CSU