Fundamentals of game design are examined through the theories of fun, challenge, polish,
responsiveness and the emotional content of making games. Students build a board or
card game and develop a game design document from initial pitch through game specifications.
Grade Option (Letter Grade or Pass/No Pass)
- Lecture hours/semester: 48-54
- TBA hours/semester: 32-36
- Homework hours/semester: 64-72
Recommended: Eligibility for READ 836 and ENGL 836; or ENGL 847 or ESL 400. MART 441