Introduction to the essentials of game design using industry-standard game engine,
spreadsheets, presentation slides, photo editing, 3D modeling, and reference art to
convey game design ideas and specifications. Practical application of skills learned
to develop games.
Grade Option (Letter Grade or Pass/No Pass)
- Lecture hours/semester: 48-54
- TBA hours/semester: 32-36
- Homework hours/semester: 64-72
Recommended: Eligibility for READ 836 and ENGL 836; or ENGL 847 or ESL 400.