Course Description
Covers artistic, functional and storytelling aspects of video game level design: prototyping,
layout and simple scripting of events. Using a 3D game engine, students design and
build a single player and multiplayer level.
Units: 3
Degree Credit
Grade Option (Letter Grade or Pass/No Pass)
- Lecture hours/semester: 48-54
- TBA hours/semester: 32-36
- Homework hours/semester: 64-72
Prerequisites: None
Corequisites: None
Recommended: MART 445
Transfer Credit:
CSU