Discussion and development of plots, character archetypes, and challenges in storytelling
that provide the structure to create a unique story experience through gameplay. Examines
the aesthetics of games, the designer/player contract, and the Hero's Journey.
Grade Option (Letter Grade or Pass/No Pass)
- Lecture hours/semester: 48-54
- TBA hours/semester: 32-36
- Homework hours/semester: 64-72
Recommended: Eligibility for READ 836 and ENGL 836; or ENGL 847 or ESL 400. MART 441