Explores using a 3D game engine for building 3D levels and creating gameplay using
systematic approaches to design. Includes importing 3D assets and scripting character
controllers and interactive elements.
Grade Option (Letter Grade or Pass/No Pass)
- Lecture hours/semester: 48-54
- TBA hours/semester: 32-36
- Homework hours/semester: 64-72
Recommended: Eligibility for READ 836 and ENGL 836; or ENGL 847 or ESL 400. MART 441