Course Description
Explores using a 3D game engine for building 3D levels and creating gameplay using
systematic approaches to design. Includes importing 3D assets and scripting character
controllers and interactive elements.
Units: 3
Degree Credit
Grade Option (Letter Grade or Pass/No Pass)
- Lecture hours/semester: 48-54
- TBA hours/semester: 32-36
- Homework hours/semester: 64-72
Prerequisites: None
Corequisites: None
Recommended: MART 441
Transfer Credit:
CSU