Course Description
Explores using a 3D game engine for building 3D levels and creating gameplay using
systematic approaches to design. Includes importing 3D assets and scripting character
controllers and interactive elements.
Units: 3
Degree Credit
Grade Option (Letter Grade or Pass/No Pass)
- Lecture hours/semester: 40-45
- Lab hours/semester: 24-27
- Homework hours/semester: 80-90
Prerequisites: None
Corequisites: None
Recommended: MART 441
Transfer Credit:
CSU